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Location โ€‹

WARNING

Under construction

Check for the target script location biome โ€‹

Checks if the script target location (or source location when source is set to true) biome is a specific biome. List of biomes here. You can use multiple biome names, separate them using ,. Warning, biome names are highly case sensitive.

example_condition:
    type: biome
    name: 'BIRCH_FOREST,DEEP_COLD_OCEAN,END_HIGHLANDS'
    source: false

Checking if some location is within block boundaries โ€‹

Checks if the target location of the script (or source location, if source is set to true) is within a boundary that is defined by two other positions which are loc1 and loc2. These positions must be provided using location targeters.

example_condition:
    type: cuboid
    loc1: # Location targeter needed here
        type: custom
        x: 10
        y: 67
        z: -250
    loc2: # Location targeter needed here
        type: custom
        x: 15
        y: 72
        z: -246
    source: false

Check if script target location is close to another location โ€‹

Checks if the script target location (or source location if source is set to true) is less than X blocks away from a center location.

example_condition:
    type: distance
    location: # Location targeter needed here
        type: target_location
    max: '10' # 10 blocks away max
    source: false

Check for the script world โ€‹

Checks if the script is ran in a specific world. You can use multiple world names, separate them using ,. Warning, world names are highly case sensitive.

example_condition:
    type: world
    name: 'world_the_end'

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