๐จ Visual โ
WARNING
Under construction
Send a message to a player โ
This supports PAPI placeholders and color codes.
yml
example_mechanic:
type: tell
format: 'Hello world!'
target:
type: casterPlay a sound at target location โ
Sound list here. Pitch ranges from 0.5 (low) to 2 (high).
yml
example_mechanic:
type: sound
sound: ENTITY_ENDER_DRAGON_FLAP
pitch: 2
volume: 1
target:
type: target_locationThis mechanics also supports custom sound.
yml
#Custom Sound
example_mechanic:
type: sound
sound: minecraft:custom.effects.sound
pitch: 2
volume: 1
target:
type: target_locationSpawn a particle โ
Particle list here.
yml
example_mechanic:
type: particle
target:
type: circle
radius: 3
particle: FLAME
amount: 30
speed: 0.2
x: 0
y: 0
z: 0Particles can be summoned with initial velocity by setting amount to 0. You can also use this to summon colored particles (REDSTONE particles notably). Integers provided in the color config section are in RGB format, from 0 to 255.
plaintext
example_mechanic:
type: particle
target:
type: circle
radius: 3
particle: REDSTONE
amount: 1
speed: 0
x: 0
y: 0
z: 0
color: # Color goes here.
red: 255
green: 220
blue: 0Or particles requiring block data (BLOCK_CRACK, BLOCK_DUST and BLOCK_MARKER notably). You can find the list of materials that you can use in the block option here.
plaintext
example_mechanic:
type: particle
target:
type: circle
radius: 3
particle: BLOCK_CRACK
amount: 1
speed: 0
x: 0
y: 0
z: 0
block: PACKED_ICESend an action bar message โ
This supports PAPI placeholders and color codes. For message priority and duration, please refer to the Messages wiki page.
yml
example_script:
mechanics:
- 'action_bar{target=caster;format="&aYou have been hit for &c<damage> &adamage!";priority=30;duration=30}'