Sword Slash โ
WARNING
Under Construction
yml
sword_slash:
public: true
mechanics:
slash:
type: slash # This will load the slash mechanic.
tick: slash_particle # The script that will be executed on every tick.
length: 4 # Slash length.
angle: -30 # Angle of the slash.
distance: 1.5 # Distance to the player.
points: 20 # How many points the slash will have.
time_interval: 1 # How long it takes for the next point on the slash to load.
points_per_tick: 3 # How many points will be loaded per tick
delay:
type: delay # This loads the delay mechanic.
amount: 5 # How long the delay should be.
dealdamage:
type: damage
amount: 10
knockback: true
preventimmunity: false
target:
type: cone # This will make the target a cone in front of the caster.
radius: 3 # This is how far the cone goes from the caster.
angle: 25 # How wide the cone should be.
source:
type: caster
position: EYES
slash_particle:
mechanics:
particle:
type: particle
particle: REDSTONE
amount: 5Triple Sword Slash โ
yml
triple_sword_style:
public: true
mechanics:
slash_one:
type: slash
tick: slash_particle_turquoise
length: 4
angle: 90
distance: 1.5
points: 20
time_interval: 1
points_per_tick: 3
slash_two:
type: slash
tick: slash_particle_purple
length: 5
angle: 30
distance: 1.5
points: 20
time_interval: 1
points_per_tick: 3
slash_three:
type: slash
tick: slash_particle_blue
length: 5
angle: 150
distance: 1.5
points: 20
time_interval: 1
points_per_tick: 3
delay:
type: delay
amount: 5
dealdamage:
type: damage
amount: 10
knockback: true
preventimmunity: false
target:
type: cone
radius: 3
angle: 25
source:
type: caster
position: EYES
applyeffect:
type: potion
effect: WEAKNESS
level: 2
duration: 80
ambient: true
particles: true
icon: true
target:
type: cone
radius: 3
angle: 25
dealdamage:
type: damage
amount: 10
knockback: true
preventimmunity: false
target:
type: cone
radius: 3
angle: 25
source:
type: caster
position: EYES
applyeffect:
type: potion
effect: POISON
level: 2
duration: 80
ambient: true
particles: true
icon: true
target:
type: cone
radius: 3
angle: 25
dealdamage:
type: damage
amount: 10
knockback: true
preventimmunity: false
target:
type: cone
radius: 3
angle: 25
source:
type: caster
position: EYES
applyeffect:
type: potion
effect: WITHER
level: 2
duration: 80
ambient: true
particles: true
icon: true
target:
type: cone
radius: 3
angle: 25
slash_particle_turquoise:
mechanics:
particle:
type: particle
particle: REDSTONE
amount: 5
color: # Color goes here.
red: 19
green: 116
blue: 148
slash_particle_purple:
mechanics:
particle:
type: particle
particle: REDSTONE
amount: 5
color: # Color goes here.
red: 100
green: 21
blue: 173
slash_particle_blue:
mechanics:
particle:
type: particle
particle: REDSTONE
amount: 5
color: # Color goes here.
red: 18
green: 86
blue: 196